gunbound



gunbound

gunbound

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GunBound World Champion
Developer(s) softnyx
Publisher(s) (Global "GIS") softnyx
(GBS) OnGame
(GPS) mobius.ph
(GTS) AsiaSoft
& NHN USA
Release date(s) (Global "GIS") June 2005
(GBS) February 2006
& July 2006
Genre(s) Artillery
Mode(s) Multiplayer
Rating(s) [not rated]
Platform(s) Windows
Media Download (109 MB)
System requirements Intel Celeron 300 MHz CPU, more than 150MB hard disk space, DirectX 8.0a, dial-up Internet access, 64MB memory RAM, Video Card with 16MB memory RAM and 3D accelerator support.

GunBound (Korean:????, full name – GunBound Revolution for North American players, Gunbound World Champion for International players, and formerly GunBound: Thor's Hammer) is a freeware, online-only computer game developed in South Korea by Softnyx.

GunBound Revolution is a version of GunBound made especially for the North American region of the world. Any players of previous Gunbound World Champion will be requried to log in once to transfer their account to the new IJJI servers. This version of GunBound, developed by Softnyx will only run on IJJI servers. Instead of Cash, GunBound Revolution employs the new IJJI coins. Gameplay is not significantly different from the "World Champion" version of Gunbound.

Contents

  • 1 Gameplay
    • 1.1 Power-up items
    • 1.2 Game types
    • 1.3 Rewards and penalties
    • 1.4 Maps
    • 1.5 Slot items
    • 1.6 Delay
    • 1.7 Shooting modes
    • 1.8 Moon disk
    • 1.9 Sudden death
  • 2 Events
  • 3 GP, gold, and cash
    • 3.1 Avatar items
  • 4 Ranking
  • 5 GunBound mobiles and attacks
  • 6 Security
    • 6.1 Filter
  • 7 List of slang/shorthand commonly used on GunBound
  • 8 External links

Gameplay

GunBound is a turn-based artillery game similar to the popular Worms series and the genre defining Scorched Earth (IBM PC platform). Artillery turn-based games are two-dimensional ballistics-simulation games. In GunBound players are assigned to opposing teams that take turns firing at each other with their "mobiles".

Players can choose from a variety of mobiles, ranging from a giant slug (also known as Grub), to a spider-like machine (either aduka or nakmachine). In a turn, players may be able to do some of the following:

  • Move their chosen mobile a specified distance
  • Choose between a weapon (shot 1, shot 2, or Special Shot, better known as SS to in-game players)
  • Adjust the angle and power they will use to fire their shot

Turns can be skipped by pressing F8. There is also a wind meter, which affects how the shot travels, and a floating machine known as Thor's Hammer. Although there is no overall time limit, a player's turn is limited to 20 seconds.

Gold, the in-game currency system, is awarded for performing well. It can be used to purchase avatar items for one week, one month, or forever. These items boost players' statistics in one or more areas, such as attack, strength, defense, or speed. These effects only occur on the "Avatar On" worlds/servers. The popularity statistic is exempt from this limitation, giving players 1% more gold per point in any world/server.

On July 7, 2006, a new version of Gunbound, called GunBound Revolution launched specifically for North American players. This new version of Gunbound is currently in Beta.

Power-up items

Prior to each game, power-ups can be selected and equipped to take into battle. Each player is given six slots to fill with power-ups, small items taking one slot, large items taking two slots. These items offer a variety of benefits to the user, such as "Dual", which allows players to fire two shots in one turn.

Items also add extra delay to the user's shot as a price for using the item. This is commonly mistaken by new players to be a gold cost due to the fact that the delay added is labeled on the item in the bottom right-hand corner (hence many new players, mistakenly, bring all "Bloods" which have no delay cost, but instead require a health penalty). In solo and tag games, players can gain new one-slot items by grabbing treasure chests dropped by defeated players. Items have varying effects, from increasing damage, to changing wind direction, to regenerating health.

Game types

There are four game types in GunBound, each with different playing styles and strategies.

  • Solo - Each player has only one life. When everyone in a team dies, the game is over.
  • Score - Each team has a set number of lives. When a player dies, that player's team loses one life, but can come back in four turns. The game ends when one team reaches zero lives or when a team has no one on the map. The number of lives is the number of total players + 1. Therefore, each player can only afford to die once, with one person dying twice.
  • Tag - Each player has control of 2 mobiles and can switch between them (the second selected mobile's health will only be half full).
  • Jewel - Players attack targets, known as "jewel", which give gold and points. Mobiles are invincible, and when someone is "bunged" (knocked off the map), that player loses the game(only in 1 on 1) but the player who did the bunge shot in the jewel game receives no gold. The first team to reach or exceed 100 points wins. If everybody in 1 team is bunged before a team reaches 100 points the team that was bunged loses. Jewels are worth -5 points, 5 points, 10 points, and 25 points. This mode was removed from the game for a while due to "Jewel bunge" games where teams agreed to take turns bunging themselves in order for both to quickly acquire gold (due to the lack of a suicide penalty in this mode). The J.D's SS which was used to help in the bunging was also changed because of this. Recently in the Philippine Gunbound servers there are a lot of players in the Intermediate server who prefer Jewel because players can gain relatively a lot of GP in a short amount of time.

Rewards and penalties

During gameplay, players will be rewarded with gold, GP, or both for killing opponents or performing difficult attacks. The more complicated or difficult attacks give higher rewards. On the other hand, penalties are given to players who damage or kill themselves or their teammates, resulting in a loss of GP and gold based on the severity of the damage. No penalty is given if the player deals damage to the opposing side during the same turn.

Whether a player has won or not, they will keep the GP and gold they earned during the round. In addition to the in-game bonuses, rewards are conferred to each player of the winning team after each round based on the type of battle completed.

The gold awarded or taken away for bonuses and penalties is affected by the popularity stat on the player's avatar set.

Maps

A Score game of GunBound in play on the map Miramo Town.

Currently, there are 21 maps to choose from (including all A-Sides and B-Sides). They are listed below:

  • Miramo Town (A-Side and B-Side)
  • Nirvana (A-Side and B-Side)
  • Metropolis (A-Side and B-Side)
  • Sea of Hero (A-Side and B-Side)
  • Adiumroot (A-Side and B-Side)
  • Dragon (A-Side and B-Side)
  • Cozy Tower (A-Side and B-Side)
  • Dummy Slope (A-Side and B-Side)
  • Stardust (A-Side and B-Side)
  • Meta Mine (A-Side and B-Side)
  • Cave/Random (Cave can only be played on, with a random chance, by selecting Random map due to its close range positioning of mobiles)

Originally, only Nirvana, Cozy Tower and Meta Mine had B-sides, but since the update of GunBound World Champion, all maps have a B-Side with the exception of Cave. Cave is one of the most dreaded maps for most players due to its four "Ignorance" disks (see Moon Disk) and its close quarters layout. This map has given the upper hand to melee mobiles such as Turtle, Trico, and Nak while putting other long-range mobiles such as Boomer and Ice at disadvantages.

Slot items

During a tag or solo match, defeated players receive a slot wheel which automatically spins. If it generates three identical items, it allows them to drop these items or use them on the remaining players. The option of re-spinning the slot is also available. The drops fall from the very top of the screen and, unless otherwise stated, are affected by wind power and direction. They are as follows:

  • Dynamite - A small explosive that is affected by wind, and does about 50–80 points of damage for a direct hit and as little as 17 depending on its proximity.
  • Hammer - Wind's effect on the hammer is similar to its effect on dynamite. The hammer spins as it falls, allowing it to knock a player's angle off more than dynamite can. It does approximately the same amount of damage as dynamite.
  • Lightning - Preferred by most players for its higher damage, 76–80, and because it strikes straight down, doing less land damage than either dynamite or hammer, and is unaffected by wind.
  • Treasure Chest - Contains a one slot, basic, random item. In previous editions, it had a probability of containing gold.
  • Wind Null - Sets the wind's strength to zero when used.
  • Wind Reverse - Reverses the wind's direction when used.
  • Question Mark Chest - This appears as a treasure chest with a question mark on top of it in the slot screen. Once deployed, it can fall as any of the previously mentioned items (lighting, dynamite, hammer, treasure chest, wind null, or wind change), or it may give you a new life (possible, but extremely rare), in which case you will drop down (as in Score).

All items require four turns to fall or activate. A small triangle facing downwards denotes the drop point of origin and counts down from four. Each triangle's color is the color of the corresponding player's team. (A red player's drops will be marked as red triangles and a blue player's drops will be marked as blue triangles.) The item will be activated before the human player plays his turn.

Depending on the drop mode selected by the host (basic or attack), gold bonuses are also available through the slots in the form of 10, 50, or 100 gold. This is only available in basic mode; attack mode allows only items.

Delay

Delay is a considerably important factor when playing GunBound, as skillful management of delay will allow a player to take turns faster than his or her opponent. The numbers in the delay chart/list at the bottom left-hand corner determines the turn order. Delay is determined by the sum of the following four factors:

  1. The base delay of the mobile itself.
  2. The delay of the shot type selected.
  3. The delay of any items that are selected to be used.
  4. How much time a player took to fire their shot.

A timer is set for 20 seconds when a player's turn starts. Previously, in GunBound: Thor's Hammer, the timer was measured in increments of 0.1 seconds, but is now measured in whole seconds. Failing to complete a shot within 20 seconds results in forfeiture of turn, which can also be done without adding any extra delay through the "skip turn" button.

Delay that is added to the shot due to time is calculated as +10 delay per second for all bots, except Turtle, which has +12 delay per second. Equipping avatars that affect either the delay stat or the item delay stat also influence the turn delay. As with most statistics, however, it only applies to avatar on zones.

It is important to note that while the "Turn List" chart on the bottom left shows a player's delay, it does not show the teammates' or opponents' delays directly. Rather, it shows their delay relative to the player's. For example, if a player had 900 delay and his or her opponent's delay was 0, it would mean that they also had 900 delay.

Shooting modes

Slice and dragshot are the two different modes of controlling shot power.

  • Slice - The default setting and is operated by holding the spacebar and releasing it to reach the desired power. It is the most common amongst beginners, as it is easy to control and use. On the other hand, it can take a great deal of time to gain much power, thus increasing the delay for that shot.
  • Dragshot - The most common choice among "pros" and shot-gunners because it allows the player to move the power bar selector back and forth with the mouse. This can increase speed, thus minimizing delay, and players can make pixel-wide adjustments. However, the longer the user drags, the more the power bar jumps around randomly, thus reducing accuracy. It is also preferred due to the fact that the power bar can be reset simply by dragging it back to zero power, where in slice if one's power bar goes over the desired point there is no way to reduce it.
  • Sniper Mode - One of the shooting styles in GunBound: Thor's Hammer that is no longer available in GunBound World Champion. Sniper mode utilizes the space key just as in the slice shot, but the bar travels at a faster speed. The point of this shot was that if the power was close enough to the power of the last shot, it would automatically increase/decrease the power to match. This option was later removed due to inaccuracy and a bug where the power just changed randomly.

Moon disk

The Moon Disk, located in the bottom left-hand corner of the screen (or bottom right in new layout for GunBound World Champion, released in November 2005), is a series of icons known as satellites that affect the gameplay. Here is a list of the satellites in the Moon Disk:

  • Force - On the Moon Disk, Force looks like a sun. In the game, it looks like a sunbeam. Shots that go through the Force have their attack power increased. The amount of attack power increase is directly proportional to the amount of time the shot stays in the sunbeam. The Turtle's SS shot is an exception, as it must be split before entering the Force. If left in giant ball form, it will not retain the properties of the Force.
  • Hurricane (also known as Tornado) - On the Moon Disk, Hurricane looks like a hurricane. In the game, it looks like a tornado (hence the moniker Tornado). Shots that pass through the hurricane are wrapped around it in a varying amount depending on angle, then continue on in their normal trajectory. If the shot is ascending as it enters, it will travel farther, and if it is descending, it will fall shorter, usually by two angles. However, if a player stands in the Hurricane and fire with a high enough angle, it will continue up and be lost outside of the boundaries of the map.
  • Electricity - On the Moon Disk, Electricity looks like an electric orb. In the game, it looks like a lightning beam. Electricity basically adds a less damaging version of Lightning's first shot to shots that pass through it.
  • Wind - On the Moon Disk, Wind looks like a comet. When this icon comes up, both the wind speed and direction change once, staying the same until the next time Wind comes up in the Moon Disk.
  • Land - On the Moon Disk, Land looks like a piece of ice. Supposedly, this satellite is supposed to increase the land damage by 15%, but has never been seen on any map in GunBound.
  • Protection - On the Moon Disk, Protection looks like a crescent moon. For anybody who has a turn when Protection comes up, that player gets a small increase in energy for each turn under the Protection. Bionic mobiles get twice the effect of other mobiles.
  • Eclipse - On the Moon Disk, Eclipse appears as a black disk. Eclipse has three main traits: 1) It causes Item Lock, meaning all players lose access to their items. There is no exception to this rule. 2) It causes shield mobiles to stop regenerating their shields. 3) It decreases the recharge time of player's SS.
  • Thor - On the Moon Disk, Thor looks like a smaller version of the actual Thor satellite in the game. When this satellite is activated, Thor shoots out a laser in addition to normal shots (except for Aduka shot 2 and SS, which both utilize the Thor laser). The more damage Thor causes, the higher its level becomes. Higher Thor levels mean that for each laser shot from Thor, more damage is caused.

When two or more of the same satellite appear in a row, the sunbeam, tornado, or the lightning beam from the previous instance(s) of Force, Hurricane, or Electricity will stay and a second will be created and stay until a different satellite comes up on the Moon Disk. If the second instance appears in the same general vicinity(generally about half a mobile width or less), they will combine into a larger version of that satellite(a "fatter" sunbeam/lightning/twister). Most noticeable with the sunbeam in Dragon side A(It has 3 sunbeams, and they always appear in the middle of the map). This has the effect of making sunbeams more effective(since this ensures that the shot WILL spend more time inside), while larger hurricanes skew shots like a single, smaller hurricane(whereas two separate hurricanes will generally warp the shot much more). It is unknown if more Lightning deals higher damage. It does not appear to increase the number of lightning shots done per projectile.

Sudden death

Sudden Death mode activates after a set number of turns. The owner of a game room is able to set how many turns (40, 56, or 72) and what type of Sudden Death will occur. Each type of Sudden Death has a special effect on shots. In all three variations of Sudden Death, items are deactivated when the sudden death period begins.

  • Big Bomb Death - Shots destroy more ground; Special Shots are disabled.
  • Double Death - Shots are fired twice (like a Dual item being used at all times); Special Shots are disabled.
  • Special Shot Death - Special Shots can be used every turn. Usually, a person can only take a SS once every four turns.
  • No Death - Sudden Death doesn't activate at all for the duration of the game.

In all of the Sudden Deaths, except for "No Death", the music changes from whatever it originally was to a more dramatic tune.

Events

In GunBound at certain times, Softnyx runs events, like Easter Event or Christmas Event. While the events are on the Softnyx website will show what things are happening because of the event. For the Easter 2006 event there were three "episodes":

  • Episode 1: More Cash for everyone that uses Cash Charge while the event is on, plus prizes of gold and special, limited edition avatars.
  • Episode 2: A spot the difference challenge, where you had to find the 7 differences between 2 Softnyx pictures within 200 seconds for all 5 levels. The prizes improved with the more levels you beat in a row.
  • Episode 3: Half price avatars for a limited time only.

GunBound Events are opportunities for GunBound users to be rewarded by Softnyx which gives the newer players a chance to earn gold and special avatars.

GP, gold, and cash

GP is the point system that determines a player's ranking. Gold is one of the currencies in GunBound that is used to purchase avatar items by the players. Both GP and gold can be won or lost by playing the game.

To earn items faster, a player can pay Softnyx with real-world money, which will be converted into cash. Although most items can be rented with cash or gold, some items are gold-only or cash-only. Gold-only items are usually the most powerful items with the best upgrades. One notable exception to this rule is the cash-only phoenix and its blue-flamed brother, which are also very powerful items.

Cash is also used for the power-user card, a temporary status that makes a player earn gold and GP faster (+10% gold and +20% GP) and enhances the status of the games he hosts to attract more players. The power-user card also gives a host unlimited number of kicks in the game room instead of five and prevents him from losing gold or GP in penalties such as damaging a teammate.

Avatar items

Avatar items may be earned by spending gold or cash in the avatar shop, being gifted to a player, or by participating in events. Gold-only and cash-only avatars in the avatar shop must be bought with their respectable currencies. There is a male and female version of every avatar item, but players can only purchase items of their gender. Avatar sets are also available for purchase, which contain multiple avatar items at a cheaper price than it is to buy them individually.

Players are able to rent avatars from the avatar shop for one week or one month, or buy them permanently (using the limitless option). Before August 22, 2005, two week and one year options were in place instead of the limitless option, but this was changed due to player demand. In GunBound: Thor's Hammer, there was no option to rent avatars.

A player is able to wear up to six avatars, one for each of the following locations: head, body, glasses, flag, a background EX item, and a foreground EX item. Not only do avatars change the appearance of a player's character in-game, they also provide one or more stat bonuses that can give an advantage or disadvantage in battle. More expensive avatars usually provide greater bonuses and look more impressive than inexpensive avatars. The following is a list of stats that an avatar can modify:

  • Defense - Reduces the amount of damage dealt by attacks on a player.
  • Attack - Increases the amount of damage dealt by a player's attacks.
  • Life - Increases the amount of health a player has (when it's gone, the player dies).
  • Bunge - Increases the amount of land that is destroyed by a shot.
  • Delay (orange hourglass) - Decreases the amount of time taken away from one's normal delay.
  • Item Delay (blue hourglass) - Decreases the amount of time taken away from the delay that is added to players after using an item.
  • Shield - Increases the healing speed and capacity of a shield (only Mage, A.Sate, Lightning and J.D. have shields, so it is a pointless stat to have unless using these mobiles).
  • Popularity - The percentage of extra gold players are awarded in battle (+1% for every point).

The maximum number of points in any one category is 50. It is also possible to have negative points, which will give the player an opposite effect.

In some game zones, known as avatar off zones, avatar bonuses do not apply, except for the popularity stat. Many people play there with a combination of avatars, called money suits, which give players 50 popularity. Money suits are relatively cheap to buy and help players earn gold faster than in normal gameplay.

Ranking

GunBound incorporates a ranking system, called the "World Ranking" system, for distinguishing between new and veteran players. New players are not allowed on the servers for advanced players. Conversely, advanced players are not allowed in the rookie servers. This helps to keep the game fair, as new players do not usually want to play against expert players, and expert players generally dislike playing with inexperienced players. GP, or GunBound Points, are used for determining ranks. New players begin with 1000 GP and earn more by winning games. A player's rank is displayed as a little rectangular icon next to his or her screen name. The basic ranking system up to 6900 GP is as follows:

  • Little Chick - The rest below wooden axe level
  • Wood Axe - 1100–1199 GP
  • Double Wood Axe - 1200–1499 GP
  • Stone Axe - 1500–1799 GP
  • Double Stone Axe - 1800–2299 GP
  • Metal Axe - 2300–2799 GP.
  • Double Metal Axe - 2800–3499 GP
  • Silver Axe - 3500–4199 GP
  • Double Silver Axe - 4200–5099 GP
  • Gold Axe - 5100–5999 GP
  • Double Gold Axe - 6000–6900 GP

When a player earns 6900 GP, his or her ranking is no longer based on an absolute scale. The player still continues to earn GP as before, but his ranking is based on the percentile ranking out of all the players of that player's country. The amount of GP required to advance to the next level constantly changes and is different for players in different countries. Generally, it is more difficult (i.e., requires more experience and more GP) to advance in countries with more players representing. These rankings are as follows:

The top 21 players in each country receive their own special designators to show that they are the elite of their country. Their designators are:

  • Blue Dragon - For players in 21st to 6th place in GP.
  • Red Dragon - For players in 5th to 2nd place in GP.
  • Silver Dragon - For the point leaders of each country. This is the highest possible rank in gunbound. The current world leader in GP belongs to UAE (United Arab Emirates) by a player named UaERuLeS and has well over 800,000 GP.

The "Total Ranking" system, first used in GunBound: Thor's Hammer, is identical to the world ranking system, except calculations were based upon the whole GunBound population, rather than a player's country. As of June 6, 2006, the total ranking system has been abolished from GunBound World Champion, but is still present in GunBound Revolution.

Guild ranking is based on a few factors which include record, RPI, and the ranking of the other guild played. Player's total ranking in the guild do not factor into the guild ranking. Guild ranking is based on how you perform in official matches. Currently, the top guild in Gunbound Revolution (GBNA), or even in the world, is Tactics.

GunBound mobiles and attacks

Main article: List of GunBound Mobiles and Attacks

In GunBound, there are 16 mobiles (bots), and 2 special mobiles. They are grouped into three categories: Machine, Shield, and Bio.

  • Machine-type Mobiles:
    • Aduka
    • Armor Mobile
    • BigFoot
    • Kalsiddon
    • Knight - special mobile (obtained by luck when using "random")
    • NakMachine
    • Raon Launcher
  • Shield-type Mobiles:
    • A. Sate
    • J.D.
    • Lightning
    • Mage
  • Bio-type Mobiles:
    • Boomer
    • Dragon - special mobile (obtained by luck when using "random")
    • Grub
    • Ice
    • J. Frog
    • Trico
    • Turtle

Security

Within the past, Gunbound was heavily targeted with scam artists due to their lust of avatar since the game's release. Due to numerous complaints regarding lost, scammed, and hacked avatar, Softnyx has created a set of measures to prevent future mishaps.

Account IP Security

  • HIGH - The first three numbers of the IP address are checked. (xx.xx.xx.##)
  • MEDIUM - The first two numbers of the IP address are checked. (xx.xx.##.##) [inactive]
  • LOW - The first number of the IP address are checked. (xx.##.##.##) [inactive]
  • NONE - Any IP address logged into the account is not checked and the user is now unprotected from external logins.

While the account security is proven effective for broadband users, dial-up subscribers on the other hand cannot use this function due to their nature of dynamic internet addresses. Under this manner, each dial up connection made renews the IP address associated with the user's account, placing him/her into no account security.

Avatar Hacking Prevention Measures

  • Softnyx have placed new restrictions on players based on sending or receiving avatar. Effective in World Champion, the restrictions now propose the following: Rankings below a metal axe are prohibited from sending avatar and are only allowed to receive; Rankings above a metal axe may send and receive at the same time.

Mail Q&A Function

  • Softnyx has a modified Mail Q&A feature that enables users to report any missing items that have been hacked from an external user. This is effective only when an IP address used to login and hack the avatar differs from the default user's.
  • Softnyx provides a unique feature known as Mail Q&A, designated to enable users to report missing items possibly stolen from an unknown hacker. To prevent abuses with this feature, this will only be effective when the hacker's IP address differs from the owner's. In addition, users whom reported using this feature will undergo a temporary suspension of their gifting and receiving privileges.

Game ID Registration

  • Softnyx requires all players to have a Game ID, in contrast to a user's nickname. This method prevents external players from obtaining the owner's Login ID, a necessary prerequisite for logging in.

Password Cloak

  • Passwords typed in game lobbies, channels, or instant messages will be hidden. If committed by the user, the password may be automatically changed by the server to secure your account.

Filter

Profanity GunBound has a rudimentary profanity filter, filtering a few English swear-words and many non-swear-words due to inaccuracy of the filter. For example, you cannot say "Saturday" because of the word "turd" within. You are sometimes not even allowed to say smaller words such as "Butt", "Spicy" and many more due to 24.23.254.9 06:14, 6 October 2006 (UTC)this poor filter. Screen names are filtered by the Gunbound website at registration, to prevent the use of profanities in a username, although there have been cases of people circumventing the name filter. In chat, players will use misspellings and replacement characters, such as "\", which is displayed as "?" in-game (corrected in GB Revolution), or extra spaces to get around the filter for in game chat. The words "Jesus" and "s muff" are also banned. It is possible to say "masturbation" just to let you know, but you're not allowed to say "English muffin"

Passwords Players in lobbies may easily fool others by encouraging them to type passwords in a reversed order in return to receive benefits. Another tactic involves passwords being typed with spaces. These intellegent methods of password harvesters are among many scamming tactics Softnyx are unable to resolve.

  • Refers to World Champion/International Service only and does not apply to Revolution/North America Service.

List of slang/shorthand commonly used on GunBound

Gunbound uses much of the same slang as the rest of the internet (see List of Internet slang). There are some, though those are rarely used elsewhere:

  • Aimbot = A program created for use in aiming at opponents with perfect, or near perfect, accuracy. However, with the introduction of the nProtect Hacking Prevent System, it has become very difficult, if not impossible, to find an aimbot that functions. Most of the programs found on the internet are not "bypassed," but usually the ones that players must purchase function until nProtect "patches" new aimbots. Some players also say "aimbot" in a joking manner, when a player makes a shot that appears to be difficult.
  • Bar (ie. 1 bar, 2 bar, 3 bar) = The power bar in Gunbound has 3 marks inside it called 'bars', they are used to help teammates distinguish shots. For example, someone might tell their teammate "Angle 87, 2 bar", this would mean shooting 87 degrees at 2 bar power. Decimals are also used for precision.
  • Botter = A user using automated programs to win in a one-on-one game. Usually consists of a player versus a new account that automatically walks off the map, then restarts the game. This is considered foul play and counter measures have been instituted by Softnyx in the form of reduced Gold and GP awards in one-on-one matches. This is different from aimbotting where a person actually has to work to hit.
  • Bunge = The action of destroying the land from under an opponent, thereby defeating them. Presumably used due to a mistranslation of bungee by Softnyx.
  • eBay wand = Wands are some of the highest ranked players on Gunbound. If they are poor players, it seems like the account was bought off of eBay.
  • Haircut/Headshot = When a players' shot "slices" the top of another person, but doesn't actually hit (the player's "body" will not register as a hit, only the mobile itself does.)
  • Nado = Tornado/hurricane.
  • SS/55 = Special shot, yellow button on "GunBound: Thor's Hammer" and red button on "GunBound", it can be used every four shots by the player, and will recharge twice as fast during "item locks". Frequently and incorrectly called 55 as the other two buttons are numbers, and the letters "SS" look like a "55" as well.
  • KS = kill steal (killing an opponent one's teammate had already been attacking extensively)
  • Lucky Island or Pixel = When a player nearly bunges another, but is saved by a very small chunk or pixel of land.
  • Thor = Thor's Hammer, the metallic satellite floating in the sky that sends lasers to give extra damage.
  • True angle = A player mobile's "true angle" refers to the darker shade of green when aiming their shots. Hitting one's opponent outside the true angle reduces damage by 1.5x. Not all mobiles have a true angle.
  • Speedbot = A player that uses a botting program called "Speedbot" made by Moose. Speedbot utilizes the "I.Death hack" and thus very effective at gaining GP. Speedbot is not allowed in Gunbound and if the player is caught will result in a ban from Gunbound.
  • TK/TKer = Team Killer or Teammate Killer, a player who attacks his own teammates. He tries to lose money and GP. TKs in Gunbound are equivalent to the PKs (Player Killers) in other massive multiplayer online role-playing games -MMORPG-.
  • Pro = Someone who is extremely good at aiming or shooting.
  • Hacker= A player who uses programs that alter the functions of the game, usually to automatically do something for him/her/it(like Aimbot). Illegal in Gunbound.
  • SG= "Shotgun." A type of shot very effective at close range. It involves the shooter aiming directly at a nearby enemy and shooting at full power. This causes the shot to travel in a nearly straight line as opposed to a parabolic arc. The term most likely originates from a common weapon in the similar game, Worms, which was fired with the same effect. This shot is sometimes frowned because it is considered by some players to be cheap and unskillful.
  • DK= "Double Kill." Killing two opponents with one shot. Very rare occurrence, owing to need for the two players to be in very close proximity to each other and both close enough to death to be killed by one shot or on a small enough piece of land that can be destroyed with one shot. Because of the difficulty of achieving a double kill, large gold and GP bonuses are given for players who get a Double Kill. In addition, a message appears in the message window of every game on the server announcing the name and Room Number of the player who just made a Double Kill.
  • NS or VNS = "Nice Shot" or "Very Nice Shot." A quick way for players to congratulate each other on a good shot. Frequently used sarcastically.
  • NT = "Nice Try." Usually said after a player of the opposite team misses a shot.
  • No DT or DT = "No double-teaming,' or 'double-teaming,' is term used to describe a team of players (Namely two) who are attacking the same player. Usually, the term "No DT," is often used by players of a team who do not want to be DTed. While DT has been seen as an "illegitimate" or "Cheap" strategy by some people, it has been shown in the game as a "Bannable Offense".

External links

  • Gunbound - Links for local and international servers.
  • softnyx Main Site - softnyx' Main Site.
  • Gunbound resources - Gunbound Tip and Tricks
  • Bunge Holes - Everything about Gunbound!
  • ijji GunBound Main Site - Gunbound Revolution Main Site
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Q& A: Richard Chae, Marketing Manager, NHN USA 

Gamasutra - Sep 21 10:23 AM
With the number one gaming sites in both Japan and China, and a search engine that commands over 70% of the Korean market, NHN are nothing short of an online powerhouse in the East Asia region. At the end of July, the company announced their move into the US market, as part of their plan to take their business worldwide. The company's first US venture is ijji.com, a gaming website that was

Shots fired in digital distribution revolution 
GameSpot - Sep 09 8:48 PM
Representatives from GameTap, Microsoft, and Encore join designer Warren Spector to discuss the increasingly popular trend of getting games online; panelists take sides on the subject of micropayments.

Game & Game World Championship (GNGWC) North America Regional Finals Feature Best Competitors From More Than One  
SYS-CON Media - Sep 08 1:53 AM
In a grand festival celebrating online games and their players, the first annual Game and Game World Championship (GNGWC) North America Regional Finals were held in Los Angeles on August 19, 2006 and featured finalists from a pool of more than one million participants across the globe. Connecting people of all ages and nationalities, the GNGWC (http://www.gngwc.com/) demonstrated the overwhelming

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